My main interest is electroacoustic composition, sound design + surround sound , new media and human-machine interaction. Lately I am becoming increasy interested in other areas like installation art, algorithmic composition and aesthetics [whatever these may mean].
In short, you may want to have a look at events | composition | research | about |performances | interstellar overdrive |extras | or even contact me -> o.karamanlis[at]gmail[dot]com.
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depending on your internet connection few seconds might be required in order for this page to display properly,...
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I also maintain a teachning blog for my students which is only in Greek -> teaching blog
Events
Below is a list of past and oncoming events_
17 March 2012 Thessaloniki, Greece Toys [stereo version] performance at the dipart festival in Thessaloniki.
4 December 2011 Rethymnon, Greece Toys 8-channel performance at the Technological Institute of Crete during the Days of Electroacoustic Music 2011.
2 December 2011 Grenoble, France Toys24-channel performance at Hall Phelma Minatec, 3 parvis Louis Néel, Grenoble.
26 November 2011 ZKM, Center for Art and Media, Karlsruhe, Germany Toys (24-channels fixed-media) will be premiered in the Klangdom at ZKM | Institute for Music & Acoustics.
9 November 2011 De Montfort University, Leicester (UK) Acqua Alta performance at PACE Building, Studio 1, Richmond St., Leicester.
9 - 14 September 2011 Música Viva Festival 2011, Portugal Stressed Dustwill be sounding through the walking hallway of the Belém Art Centre in Lisbon (along with 24 more soundscapes) during the 2011 Música Viva festival, from the 9th until the 14th of September.
27 February 2010 Rethymnon, Greece Στέρφος (8.0 surround) was performed at the 2nd Greek Conference on Acoustic Ecology, Technological Educational Institute of Crete.
10 March 2009 Athens, Greece Imago Dixit, an interactive installation for painting, sound & realtime gesture capture is exposed at Alef Gallery:
14-17 May 2009 Technopolis, Athens, Greece Imago Dixit is exposed at the Athens Video Art Festival.
The interaction between image and sound in a physical way is the primary concern of this interactive installation. The viewer becomes a listener by touching the artwork. For every drawing there is a hidden sound-world that waits to be discovered by tactile interaction, hence the work is considered unfinished without the contribution of the audience. The way the system has been designed allows the user to unfold the piece of music at his/her own pace, probably also discovering elements through sound that the eye overlooked.
How to Play: Place your palm on the paintings exploring the soundscapes.
11 November 2006 Texas,, U.S.
Ataxia,an interactive composition for Marimba, Percussion, Electroacoustic Sound/Sensors & Images was premiered at the Percussive Arts Society International Conference.
19 November 2006 West Road Concert Hall, Cambridge, U.K. Ataxia has had a U.K. premiere at the Cambridge Music Festival. Other performance spaces in Europe include Conservatoire de Paris, Lemmensinstituut Conservatory (Belgium), Royal Welsh College of Music and Drama. Visit Daniella Ganeva's website for more info on this piece and read an article published at the Percussive News Magazine.
25 December 2006 Athens, Greece
The theatre performance of Israel Horovitz's play LINE premiered at Fournos theatre in Athens.
Composition
Click for a list of the most recent performances. Scroll down for the complete list of works, which are often accompanied by audio/video/score excerpts. By clicking on the players' images you are redirected to bandcamp where you can read program notes for the respective pieces.
2012
YörükSC Amplified String Quartet + random spatialisation
2011
Toys Surround 24-chanels fixed media.
->Commission: ZKM | Institute for Music & Acoustics
Karamanlis O., (2010) “How something is born, lives and dies: A composer’s approach for thematic evolution in electroacoustic music”, eContact! 12.4: Raisons d’être et perspectives sur l’œuvre électroacoustique.
This article describes a compositional strategy that is applicable to tape, mixed or live electroacoustic pieces. It suggests that envelopes can function as musical motives similar to the old traditional fashion. A particular energy-shape can be viewed as the common denominator around which complex gestures can evolve and group together forming higher-level structural blocks. The transformation of these shapes and their merging into an architectural whole takes after the homogeneity of traditional musical forms, yet the thematic evolution using electroacoustic techniques provides an entirely different musical utterance for the composer. The strategy is exemplified by analysing a recent composition for Santur and live electronics running on SuperCollider.
Karamanlis O., (2010) "Imago Dixit: Painting, Sound and Gesture Capture", Body, Space & Technology Journal, Brunel University
This short article describes Imago Dixit, an interactive installation that incorporates sound design, real-time gesture capture and painting. The text places the work in context considering some aspects of composition, interaction and perception. Any poietic analysis is primarily conducted from the auditory rather than the visual perspective. video can be found on the left
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Karamanlis O., (2010) "PhD Thesis: A Portfolio of Original Compositions".
The portfolio contains work that encompasses a wide spectrum of creative output and spans through different areas of computer music (mixed instrumental, acousmatic, live electronics, installation art). The compositions are accompanied by a collection of commentaries that echo the evolution of my thinking. They demonstrate an amalgam of thoughts and processes embodied i the creative act, providing an inside view to the compositions and placing the music in context. The written aspect complements the musical works by trying to reflect back on the mental schemas that gave rise to certain compositional decisions and investigate the reasons why an option might have been chosen instead of another.
Davis T., Karamanlis O., (2007) "Gestural Control of Sonic Swarms:
Composing with Grouped Sound Objects", in the Preceedings of the 4th Sound and Music Computing Conference, Lefkada, Greece. This paper outlines an alternative controller designed to diffuse and manipulate a swarm of sounds in 3-dimensional space and discusses the compositional issues that emerge from its use. The system uses an algorithm from a nature-derived model describing the spatial behavior of a swarm. The movement of the swarm is mapped in the 3-dimensional space and a series of sound transformation functions for the sonic agents are implemented. The notion of causal relationships is explored regarding the spatial movement of the swarm and sound trans-formation of the agents by employing the physical controller as a performance, compositional and diffusion tool.
Blochnunga Sensor Costume: This costume is a musical instrument designed and built by [o.k.] back in 2006 at Anglia Ruskin University. As in the case of conventional instruments, considerable effort was required in order to learn the machine and understand its capabilities and limitations. Here you can find a rather old video (scroll & look for blochnunga!)
About
Brief Bio->
I have completed a PhD in electroacoustic composition at the Sonic Arts Research Centre and currently awaiting the summer.
If for any reason you are interested in reading a more thorough biography you may scroll down.
here's the full story amigos->
Born in Athens, Greece.
Initially studied Economics (B.Sc, 1996-2000) and Statistics (M.Sc., 2000-2003) in Athens by accident, Music and Music Technology (B.Arts, 2003-2006) in Cambridge and completed a PhD in Electroacoustic Composition (2010) at the Sonic Arts Research Centre in Northern Ireland.
I've released few CDs with Interstellar Overdrive, an alternative band physically based in Athens. The music of this band has been used in film and theatre, art exhibitions and in collections of musical journals.The latest album was released in December 2008 by Studio2 Records.
I've written music for instrumental ensembles, fixed & mixed media, live electronics, the network, for images and the theatre. My works have been performed throughout Europe, in the US and Latin America and some have received awards and distinctions at international competitions.
I like cats, sea, pasta, STEIM-Amsterdam, Easter, SuperCollider, ears (these with no particular order) and other stuff as well.
In the past I've been lucky to receive the McLeod Prize from Anglia Ruskin University and my PhD research to be funded by the Department for Employment & Learning.